Fancy a look behind the death scenes? It's about me trying to get to a point where I finally started the real Halfquake Sunrise (only took me four years and three false starts).
At the end, there's a link to a PDF, collecting all PHQ Organizer entries of the years 2007 to 2011. (Be aware, it's getting personal.)
Usually, TV shows have so-called "transitional episodes". Sometimes they turn out boring and you end up just sitting there, watching pieces being moved around, but they're still quite important to set up characters and move the plot in a certain way, so that the following stories make sense to the viewer and it can start being exciting again.
Right now, I'm sort of living through a transition. I've made a decision that resulted in quite an impact on my life and the dust has only begun to settle.
Plainly speaking, instead of living in two cities, I am now living in one. I haven't had a singular home in the past decade and it feels strange to live in only one place without having to move 200 kilometers every weekend. While it comes with a host of new problems, it also solves a lot of others that have bothered me for a while now. The point of it all is that I am no longer living a compromise. I've made a decision.
My lack of presence here on this very website is a result of me trying to find footing and regain balance. But I'm confident I'll be able to continue working on my projects very soon (and I never stop thinking about them anyway).
In the meantime, here's something I've been wanting to release for a while:
The Halfquake Do-It-Yourself Kit, which contains all source files of the Halfquake Trilogy. (Sure, you could've just opened or reverse-engineered the BSP files with specific programs, but this is the actual source I've worked with.)
The package also includes batchfiles, FGD and RAD files, and Zoner's HL Tools if you fancy compiling the maps yourself.
And finally, if you haven't seen it yet, here's a look at old versions of Halfquake Sunrise. A write-up about the whole history of HQS will follow soon.
I suggest you get your hands on the high quality version (with music by Nightsmoke).
Second Place
Denikover
For the supersize version you might want to let your mouse get in contact with this link.
Third Place
EvilSun
EvilSun's trap works as follows: You have two rooms, one room with a chair for the victim, one with a radio that plays recorded screams of one of the victim's friends (can also contain a real person instead for even more fun). The victim can either choose to stay alive (for a while) by pressing a button which kills the other (imaginary) person with acid, or commit suicide (and thus save his friend).
Thank you Nightsmoke, Denikover and EvilSun for the awesome submissions!