Thanks Traicere and Kvindor for these images!
And here's a Halfquake video by Dmitriy The Fox
You can now purchase a physical copy of Rotten Melody
right at the Store
. It comes in two variants - the classic edition and then there's also a Pure Pawesome Edition
, for those of you who value that special something (cats, cats and cats). What do my cats have to do with Rotten Melody? Well for one, they like to sing a lot. And two, they watched me work on Rotten Melody more than anyone else.
In other news, I've gotten around to update the code of the Farm website - it should be a lot faster now (Creations will be split up internally as well in a few days, so that should be sped up too). The mobile version is also much more functional than before. And even though it's kind of nostalgic, the "farm" subdomain isn't actually required anymore.
I've opened up a permanent Farm newsletter - because I love to spam people as much as possible. Check the little mail icon thing at the top of the page, right next to the Facebook/Twitter/Steam links.
Since Rotten Melody is done now, I'm trying to get back into writing to finally finish Walter's Deal. I'm gathering information left and right, and I'll probably make myself a nice little tool with which it'll be easier to handle all the notes per chapter. This is one of my priorities now.
Priority number two is dusting off the Halfquake Trilogy; Flo is helping me with that and so far we've started with a super easy installer (should be done soon). Next step will be trying to clear up and redo some textures for the first Halfquake in particular. I'm not sure yet how far I will go with this as I usually avoid working on past projects, but I'll continue as long as I'm having fun and it's not too taxing on priority number one. Besides, Flo is helping out tremendously, so we'll see how far we'll go with this.
And then there's my next game, or next games to be exact. When Walter's Deal is done - or even before that - I want to get back into the groove of game making again by making a few little experiments on new engines. I'll post them here, of course. I'm strongly considering Unity and Game Maker Studio for now. I'll also try to finally learn how to use Maya, that might come in handy.
Since we're talking vague ideas - there's a comic brewing in my head that wants to become reality too. A fun and simple adventure story. Not sure how far I'll get with that, but that's an itch I've had for years now and my brain keeps pumping out little notes for it here and there, which have grown into a reasonable unmissable pile of ideas now.
But first things first! Walter calls.