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halfquake_amen_1.1_(Ultimate_Package).rar
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halfquake_amen.rar (Version 1.1)
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The Present - hqa_present.zip - 5210KB
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halfquake team including jm, ms, gs, c, bj.
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17th september 2002
Always have a look at the farm news because I'm not going to post news here any longer. (:
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17th september 2002
The Official Sadism Mapping Contest started today. See the farm news for more information!
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10th september 2002
Finally I released an update. Version 1.1 contains the following things:
- fixed damn reload bug in hq2_23 (sapience)
- fixed something in hq2_30
- fixed explosions in hq2_ambience
- fixed bugs when playing on difficult skill
Download now.
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03rd september 2002
We gathered to play halfquake. We gathered to play music. We gathered to watch your destinies. We gathered to - NAH forget it. We just gathered. See the pics above.
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01st september 2002
Halfquake Amen is finished.
At the moment there's only one download mirror, sponsored by detonation.org (thanks to niner). Additional mirrors will be added in the next few days.
ftp://www.detonation.org/pub/muddasheep/hqa_game Walkthrough is online.
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29th august 2002
Halfquake Amen is almost done. Yesterday I fixed lots of bugs and added three hidden surprises. The wave is coming.
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28th august 2002
Yesterday I made three multiplayer maps: hq2_phoenix, hq2_ambience and hq2_audience Today I'll test and complete them. Then I'll compile all maps from Halfquake Amen again and play the whole single player mode one more time.
We've got two new big fans of Halfquake at the moment: "NNC Hail To The King" and "Camm242". Greetings and thanks for their support!
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27th august 2002
Sooo, everything has changed. Gamespoiler won't come this week, but next week on 2nd to 4th September. Chappi won't come on 3rd September, but on 2nd to 4th. That means: there are three people in my flat from 2nd to 4th September, excluding myself. But why's gamespoiler not coming this week? Because my girlfriend Auriane is here.
Yes, I know, that means absolutely nothing to you. Okay. Yesterday I checked a long long list of bugs and erased them. Today I'll hopefully start with the multiplayer maps. Ah yes, the promotion video wasn't shown because of some technical problems. Sad, sad.
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23rd august 2002
Yesterday I came home at half past ten p.m. Funny, really really funny. I was supposed to do some multiplayer maps and finally finish the single player mode but noooo... Instead I was playing with my Gameboy Advance together with my little cousin (if you're interested: the game was called "Golden Sun"). And the other human beings talked and talked and talked - I should have been driven on my own. I'll be back on monday. We're looking forward to hearing some feedbacks of our promotion video, which will be shown today, tomorrow or the day after next on the lan party called "dagor.net". A few of my friends who have bought the new halfquake amen tshirts will wear them, so we've got some additional advertising mediums. From tuesday to thursday gamespoiler will visit my flat to do some multiplayer testing. On Friday (I'm not at home, I know) I'll contact some file-sites and put up the final hquake2.zip. On sunday I'll click on the send-button of all emails I'm going to write. And from monday, 2nd September, to wednesday, the 4th, blackjack will be here instead of gamespoiler to watch the world becoming tortured. Chappi will visit us on 3rd September to do some sick music stuff. Be prepared. Or not.
p.s.: If you want to be informed about Halfquake Amen on 1st September, write me an email: muddasheep@gmx.at
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22nd august 2002
Single Player mode is nearly complete. I'll start with the multisadism maps as soon as I'm at home and not disturbed by family festivals... So today I won't do anything. Maybe an hour, but I don't think so...
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19th august 2002
www.halfquake.com works. Today I did the music box in patience and a few "advertising" banners. Tomorrow I won't be able to do anything cause I'll be watching a movie in the cinema with bj, sven and many more.
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13th august 2002
I ordered five pieces of the halfquake amen t-shirts, added details to ambience, audience, somos and the intro and fall asleep. I can hardly keep my eyes open. It's 23.21 o'clock and I'm down like it would be 05:00. I also finished the whole walkthrough, which will be online on 1st September. I'll be back on Monday, the 19th August.
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12th august 2002
I started with a few details and produced the promotion video. Visit www.dagor.net.
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09th august 2002
As I promised I didn't do anything yesterday because I went to watch "Mr. Deeds" with my old friend gamespoiler. Oh, yes, but I did the paintings for the halfquake amen tshirt. They took me about an hour to draw, scan and complete.
We brought up the idea of a promotion video, which should be shown on a lan party with about 500 people, thanks to Nine. That's gonna be amazing!
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07th august 2002
The room of twenty death choices is done. Credits are done too. Halfquake Amen is just one centimeter away from being finished. All I've got to do now is adding details and multiplayer maps. Phoenix finally gave me his as_phoenix to convert it for hqa! That's a very important thing. Tomorrow I'll be watchin a new movie in the cinema, so I won't have time to do anything for hqa. (Maybe late at night, but I don't think so). So, stay the hell tuned, cause the wave of sadism starts rumbling.
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06th august 2002
Somos' part and the room of twenty death choices are done. I started with the credits. I also changed the halfquake amen logo. Hope you like it. Oh yeah, and I added a walkthrough for the hqa menu, written by master blackjack.
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05th august 2002
I added a calendar. Now you're able to see how many hours I'll be working on hqa. Starting with today.
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02nd august 2002
After I had come home from my holidays I spent three days at blackjack's wonderful house with a very nice view at corn fields. We played Baldur's Gate 2 and discussed hqa. We got some ideas for somos' part (which was "too easy", blackjack said; and he was right) and for additional details. I really hope that I'll be able to bring hqa to an end on 1st september. It mustn't take more time! Here's a list of what I'll be implementing in the next four weeks:
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trees and bushes and a pyramid in ambience
autosave cells
room with twenty death choices
credits
advertisings
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And lots of additional details.
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22nd july 2002
I'm sorry for our old friend phoenix. We've been being friends for a long time and I thought he'd be mapping for the farm as long as we know each other, but in the last few months he drifted away from mapping to music. So, I'm not very glad about telling you and the rest of my team that I deleted phoenix from the halfquake amen team. Sorry, phoenix. I hope that our friendship won't die due this words.
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11th july 2002
I'm on vacation. I'm sitting here 6 hours away from the sourcefiles of halfquake amen, surrounded by undescribably high mountains, overthinking halfquake amen in my head... I'll be back home on 28th July. Meanwhile I'm getting influenced by Super Mario Bros. 3 and Kirby's Adventures by playing them on this cute Nintendo Entertainment System. Especially Super Mario Bros. 3 shows extremly high levels of sadism in the castles... Be prepared for halfquake amen on 1st September, the month of sadism.
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21th june 2002
My body shows results of staying awake all night long. Dark rings beneath my eyes, something undescribable on the right side of my mouth, nightmares of somos (yes, now you're laughing, aren't you?) and paranoia when walking through my flat at 2 am. Somos will be finished on monday. Credits and the room of twenty death choices should take the rest of next week (tuesday till thursday). And the week after next it'll be time for betatesting and details. Then I will release Halfquake Amen and go on holiday.
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19th june 2002
Soundtrack is now available. I added another wallpaper, where you can see somos in action. Somos' part should be done tomorrow...
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18th june 2002
Today I made the song for somos' part. I hope I'll be able to fix the soundtrack downloads soon. From now on it's mapping time. Nothing can stop me now. Neither the hot weather nor anything else.
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11th may 2002
Check out this list:
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I added a complete new room to pestilence with BJ in the main role
I added a new story line and an enemy
I added pictures by auriane, chappi and myself
I finished violence
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And now Somos is waiting and Nine Inch Nails playing.
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05th june 2002
HA! Yesterday blackjack and me met again to think over the whole halfquake amen one more time. We had about twenty ideas which I'll put in soon. At the moment I've nearly finished violence. In this part you'll be able to see the new sky, made by chappi. I also added some details to pestilence, ambience and patience.
"Well, I don't think that he's worth any more of our precious time."
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25th may 2002
Okay, actually i wanted to release hq2 in the end of April. Then I was sure about finishing hq2 in the fall of May. And NOW ... my head explodes.
I'm sitting here with Nine (the dragon), we listen to Nine Inch Nails and we just got ideas of making a cover of "blueberry hill", the song which gets played at the victim execution tv show.
And I've a few additional ideas and ways to improve hq2. So, now I set the release date to "the day the whole world went away..."
p.s.: Download "Nine Inch Nails - The Day The Whole World Went Away"
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14th may 2002
Wusaaa.. Checklist:
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I'm eighteen *lol*
I changed the explosion sounds
I changed the pushbox sounds
I changed metal and glas sounds
I added FAQ, written by bj
I finished patience
I added details to ambience
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24th april 2002
My 18th birthday is near and finally the telephone in patience works. I went straight on with repeat3. Afterwards I'll do the quiz-bonus-round and then violence and somos' part. Halfquake Amen will be finished soon. Betatesters are already crying and tomorrow kenti will finally join me to record some very important wave files. Stay dead.
p.s.: I hate testing patience...
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17th april 2002
I finished sapience, started with patience last week and killed the time for leaving us behind like a creature with thousands of feet. And this goddamn telephone doesn't work and I'm so tired of going to this senseless and dumb school and the most uninteresting job because without them halfquake amen could have been finished months ago! And I'm out.
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4th april 2002
Another checklist:
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Sapience is nearly finished
I changed the skin of the headcrab
I changed the platform sounds
I added a new wallpaper: "bringer of sadism"
I added another piece of music for "sapience"
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6th march 2002
What I've done the last few days:
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I added rooms to pestilence and existence
I changed the menu headers
I added a training level and changed some details
I finished ambience
I added a new desktop wallpaper
I changed the barney skin
I recorded various voices for sapience (necro, auriane, whiteman, nine)
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14th february 2002
hquake2.zip has now about 16 MB, a wave file wasn't compromised... I finished audience and went on with one of my favourite parts: ambience. I also added new screenshots from absence and audience.
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07th february 2002
Okay. I did a lot of things:
I finished the new menu
I added new menu sounds
I added new button sounds
I added new door sounds
I finished offence and absence
I added a new console background and a new loading screen
I started with the soundtrack to halfquake2
Well, and tomorrow I might start with audience. p.s.: hquake2.zip has about 21.6 MB right now!
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15th january 2002
I added another screenshot and an additional wallpaper.
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10th january 2002
I changed the menu, started with offence and I finished halfquake2 on the paper.
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06th december 2001
I replaced some textures with self-painted pictures, which were scanned by blackjack.
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29th november 2001
Finally I restarted mapping and went on with "silence", which should be finished soon. And I added a screenshot.
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31st october 2001
Blackjack and me decided to change the name of halfquake2. Now it's called: halfquake: amen
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27th october 2001
I finished Existence today. A problem of hq2 might be the filesize: The zip-file hquake2 needs about 8MB, just after two parts! And there are many more to go...
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15th october 2001
Blackjack has synchronized the alien slaves, chappi "died" for the playersounds, phoenix created the new url www.halfquake2.com and I started with existence, changed the textures of the crossbow and produced the halfquake song.
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11th october 2001
Today I finished "pestilence" and I made a "new" alien_slave (shown in this screenshot). I also changed the movement sounds of the player. And I added some screenshots.
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10th october 2001
We finally did the parts of Half-Quake2. For now it looks like this: pestilence
existence
silence
essence
offence
absence
audience
ambience
sapience
patience
violence
It might change a little bit in the future. I'm working on pestilence right now. On the following weekend blackjack and good friend chappi will visit me for some hq-jamming (and to play music). Screenshots are coming soon.
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18th september 2001
The idea was born. Half-Quake2 starts existing.
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