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November 08th 2015

Here's a Halfquake comic by djigallag, which I collected on its own little page. You should also check out his instagram profile for more art.

Dmitriy has been busy again and sent me more screenshots of his Halfquake-style Postal 2 mod Useless Soul:


Szaladin has created a new musician facebook page and needs your attention, so give him that delicious like.

Kowi has apparently been working on a Halfquake map for a bit; at least he shared a little video.

Now for some store news!

The Rotten Melody Pure Pawesome Editions will cease to exist after the next four items have been sold, so if you're still on the fence, check it out.

The store's free Halfquake DVD offer (above $20), as well as the Halfquake Amen comic (above $40) will also go away soon; I'll offer different rewards instead, but those two in particular will be phased out by the end of the year.

And in other news...

I'm still working on my new experimental Unity game, it should be done within the next month or so. Working with Unity gets easier every day, and I'm having fun, which is very important! After this game I'll try to either make more little experiments or make a bigger game, I'm not entirely sure yet.

Walter's Deal needs a bit more work after all the feedback I've received, and I'm actually looking forward to improving it and creating its cover.

Over on Patreon, I've posted more images of my cats, took a look back at the flash game Moosy, shared an unreleased Taskless Sheep song, and posted old screenshots of early Half-Life maps of mine.

I've got nothing more to say, other than... You're all super important to me, and I hope you all have a good time.

October 09th 2015

Have you ever entered a theater and as you walk to your seat you look into the dozens of eyes of the audience, imagining that they're here for you?

No? Okay.

Yesterday, I saw someone doing it too; I can totally relate, it's an exciting feeling, even if it just lasts for a second or so (you can't do it longer, otherwise you look like a strange fool; or more so than usual).

Note: I watched "The Importance of Being Earnest", with Davit Suchet playing as Lady Bracknell, it was quite excellent!

I used to have more eyes on me, that's for sure. Nowadays it's mostly dead eyes, or eyes meeting me by accident (with a few brave and kind exceptions). My personal projects, my creative life - it's all over the place, right now. I have things nearing completion (my book, music stuff), but a part of me wants something bigger, something that would require my full and undivided attention.

Maybe I just need to finish what's on the plate to be able to see the bigger picture again - and I'm trying. Feedback for my book is trickling in, giving me more things to correct and rewrite. I've begun working on a piano album on the side and I'm adding to it whenever I can. And I'm currently working on another update for PHQ, which will be the last for a while.

I'm also slowly getting accustomed to Unity (making a quick Pong clone was quite helpful), and right now I'm working on a little game for my girlfriend. Unity is nice and all, but I find myself programming way too much with it. In the end, I just want to create, which is why Hammer was so convenient. There are Unity plugins that let you do stuff with visual logic, but since it's not built-in, I expect the compiler to yell at me whenever an update for Unity gets released, which isn't fun.

I'm just waiting for The Next Big Thing. Will it be Halfquake related? I don't know, maybe, maybe not.

Speaking of Halfquake (which I rarely don't!), I've written a small article about The Voice of Somos and interviewed Mike Hillard, who's the voice of Somos in Halfquake Sunrise.

And since we're still talking about Halfquake (I'm not even sorry), Robert Yang released a new game called Rinse and Repeat, which, at first glance, is a sexy shower simulator. Halfquake doesn't have sexy shower scenes, that's not the connection here. In fact, Robert was inspired by the Patience level (among other stimuli); having to wait for twenty minutes influenced his decision when coming up with a way to schedule the shower scenes. There's an in-depth blog post about it, which you should definitely check out.

In conclusion, I'm hoping to be able to at least finish one more thing this year, otherwise 2016 will be there to catch everything falling through the cracks. And right now, judging from the demolished house right in front of my window, those cracks are pretty damn huge.

September 04th 2015

More screenshots of Dmitriy's Postal 2 mod; check it out by clicking the image above, I wrapped it in a neat link just for this occasion.

And speaking of Postal 2 mods, here's an unfinished mod called HQ: The Last Escape. It's weird and delicious.

Kowi, a long-time lurker in the shadows, has released a new album called "Garbage Truck on Duty" - no wait, it's called RamBazAmbaLbUm and it's actually pretty good, especially "Malt". Give it a listen!

There's been another Personal Halfquake update, fixing lots of things, changing not that much. (The world is still on fire, I hear.)

Over on Patreon, I've posted more random trivia updates:
And finally, here's a shout out to my magnificent friends over at Patreon for reaching a certain cumulative reward: thank you H4ndy, thank you Michael. *tips hat*

As for me, I've been playing Until Dawn, it's very well done and has entertained us greatly. I give it a hearty recommendation, if that means anything to you. If it doesn't, just know that it has a song about death.

August 07th 2015

There's a new playthrough of the whole Halfquake Trilogy available on YouTube, done by Boy Lag. Here's Halfquake, Halfquake Amen, and Halfquake Sunrise; check it out, if you have the time, I think he did an excellent job (he even found a bug or two).

There has been another PHQ update, as well. People kicked the PHQ generator the first few days of August, and everything is back online now, but the black market has been destroyed, waiting for repair orders of the King or Queen. Who knows what will happen next...

I'm currently on vacation, but still working on my book; I keep trying to finish it as soon as possible. I still need more valuable feedback from my beta readers, which is going to take a little bit longer, as I'm adding more people to the list. I'm having doubts whether it's possible to finish it this year at all. At least, I can start working on other projects while waiting.

I've been talking about this before, but my next project will be a Unity game. Which, I can't tell exactly, but I guess there will be one or two test games to get a grip on the engine, and then continue doing something bigger. I'm really looking forward to it at this point, finally coming back to games, something interactive with a new soundtrack.

I'm also still posting trivia on my Patreon page, recently I talked about new games (The Royal Beam, BloggeRPG / LetteRPG), took a closer look at health problems in the Halfquake Trilogy, and revealed more details about the Halfquake Amen Comics.

I've also announced cumulative rewards, which you can check out here, if you're interested.

July 06th 2015

So, there's an update for PHQ. It felt strange opening up those old files. There's code in there that's been collecting dust for twelve years. I'm not sure if I'll add more stuff.

One year before finishing Halfquake Sunrise, I wanted to update PHQ and basically start creating it from scratch. It ended up being a big overhaul, but not that sort of reboot I actually had in mind. I'm not sure we'll ever get so see that, but I've still got my notes and ideas lingering around.

Why update PHQ at all though? I like trying out small new ideas. And a lot of these ideas would be online anyway and have some form of multiplayer. PHQ lets me do that, there's already a user account system and insane chaos was always a thing in PHQ anyway. So, maybe there will be more.

I haven't finished Walter's Deal just yet, but I'm slowly trying to get back into making games. My next game isn't something entirely new, but it requires getting to know Unity, so it will take a bit (and maybe a small test game here and there) to actually go into development. Meanwhile I'll try and have some fun on the side, and sometimes it will include you.

I'd like to bring up Patreon once again. It's very motivating for me and it makes me stick to some sort of schedule. I'm still not comfortable taking people's money, and I should not write about this so openly, but by having my Patreon page up I fear every day that what I do is not enough, even if it's just a dollar a month that I'm given. I try to post trivia stuff there as much as possible, like my unfinished game Defenergy, or some form of status update about my current projects, but I'm not sure if that's enough or whether it meets expectations.

Meeting expectations has been a theme in a lot of my projects, and I've usually been able to downplay the importance of fulfilling expectations and to just do my thing as long as I like doing it. I'm just not sure if I'm cut out to do this. But I'll continue to try and have surprises ready, because ultimately that is what I like to do and that is what you can expect: something that hopefully surprises and entertains, even if just for a minute.

I remember writing stories when I was in my early teens and sharing them with my cousin. She usually laughed and had a great time, and afterwards I always sat down and figured out a way to make her laugh again the next time we'd meet. The funny thing was, at one point I thought I had written something absolutely hilarious, but she only managed to chuckle. She finished reading and I knew, it hadn't met her expectations. I tried again, realizing what I had done wrong, and I spun this whole series of stories into some kind of epic tale of totally irrational characters and events. She laughed again, but I also noticed, that was it, that's as far as I can take these stories and these characters. It was over.

You sense when something's done, like the death of PHQ. Injecting some off-the-wall features will not bring it back to life, but I guess we can still have a little bit of fun.

I know that about Halfquake in general. It's time to move on. Heck, I sometimes don't even know why I still call myself "muddasheep", other than that's what can be read everywhere in all the credits of my projects, so that won't go away anytime soon.

My next project is a tough thing. I'm not sure I'm ready for something totally new. Maybe Halfquake is exactly what I'm here to do. Maybe it's what I like to do most, combining puzzles with some form of adventure, strange humor and my passion for music. Maybe it just needs a new name, so I can be free of the Halfquake spirit, and still create a spiritual successor.

I'm not sure. As I was recently told, primarily I should finish what I start. That means completing Walter's Deal. But I'll keep brainstorming new stuff on the side. And learn Unity.

And I'll make sure there's something small every now and then for you to explore and make you wonder about the state of my mind. Like that one time, many years ago, when I showed my old website to a classmate and I was told to seek help.

Well, at least you know what to expect of me. More or less.




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